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Digital Tutors - Introduction to Modeling in MODO Complete

Duration 3h 54m

Difficulty Level Beginner

Project Files Included

Software used

MODO 701

What you will learn

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used

tools, and talk about some time-saving tips and techniques in MODO.

We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We?ll take a look

at a variety of modeling tools you can use in your daily work. We'll split edges with Loop Slice and Add Loop. We'll

learn to Bevel and Extrude. And we'll learn to use Action Centers and Falloffs to change how our tools affect the

geometry. We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges

that have been hardened through edge weighting or actual geometry.

We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most

useful as you begin the modeling process. Once you have a better understanding of how these tools work together,

you?ll be able to create your own modeling solutions and really come up with a workflow that?s comfortable to you.

With that, let?s get started by taking a look at polygons.

  1. Introduction and project overview 01:09

  2. Working with polygons 07:07

  3. Working with subdivision surfaces 07:46

  4. Hierarchy and workflow concepts 08:01

  5. Working with the Tool Pipe 09:37

  6. Project Overview 04:44

  7. Setting up backdrops 07:23

  8. Building the car body 11:08

  9. Detailing the body 10:00

  10. Finishing the body 05:04

  11. Modeling the tire 04:13

  12. Modeling the wheel 09:10

  13. Completing the wheel 07:00

  14. Modeling a screw head 05:40

  15. Adding the tire tread 05:40

  16. Building the shocks 10:50

  17. Modeling the framework 08:23

  18. Building the undercarriage 05:09

  19. Modeling the shock connectors 08:29

  20. Connecting the wheels and shocks 08:05

  21. Modeling the spoiler 09:16

  22. Connecting the spoiler to the frame 04:53

  23. Modeling the bumper 04:43

  24. Adding the top cover 07:40

  25. Adding the antenna 04:17

  26. Blocking in the remote control 05:17

  27. Modeling the controls 05:50

  28. Creating the surface detail 07:14

  29. Adding control rims 04:02

  30. Building a switch 09:29

  31. Adding simple materials 10:13

  32. Creating a UV layout 05:37

  33. Applying and creating textures 11:40

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