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Fahrenheit Digital-Facial Rigging For Feature Animation
Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.
Starting with a set of 2D pose test drawings as our target reference, this tutorial covers two basic approaches for tackling the controls & deformations on a characters face: Direct or Joint-Based and Blendshape-Based Deformations. In the end both methods are essentially combined to create a face with direct deformers riding on top of blendshapes, allowing the maximum animator flexibility & control without sacrificing speed
This is a 2006 release with production proven techniques using Maya.

