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3DMotive - Blender For Game Artists Volume 3

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie!

In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.

This course will consist of 5 volumes and we will be releasing a volume every week. The purchasable downloadable version will be available at the end of the series release.

Chapter 1 - Introduction 01:0113 Lessons Project Files Included MP4

Chapter 2 - Disabling the Mirror Modifier 02:22

Chapter 3 - Starting to Unwrap 06:21

Chapter 4 - Seams 08:37

Chapter 5 - Islands and Scale 02:47

Chapter 6 - Pinning 08:26

Chapter 7 - Mapping Cylindrical Objects 08:27

Chapter 8 - Recycling UVs 07:42

Chapter 9 - Texel Density 05:34

Chapter 10 - Combining Islands 07:03

Chapter 11 - Exporting UV Layouts 02:33

Chapter 12 - Creating Textures 01:53

Chapter 13 - Texture Mapping 02:13

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