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Lynda - Liquid Simulation in Maya

Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.

Topics include:

Creating dynamic foam and bubbles with nParticles

Rendering particles with the Fluid shader

Colliding particles and fluids with polygons

Storing simulations with disk caches

Emitting particles from a texture

Pouring liquid with nParticles

Converting particles and fluids to smoothed polygons

Simulating volumetric liquid with a 3D fluid container

Controlling key simulation parameters

Texturing a 3D fluid

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