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Digital Tutors - Modeling Female Androids in Maya

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Course Details

Run Time: 6h 28m

Release Date: October 3, 2011

Author: Justin Marshall

Required Software: Maya 2012

In this Maya tutorial, we'll use a variety of modeling tools and techniques to construct a female android. We'll start the process by setting up reference images so our results match more closely. We'll look at how to start blocking in the main elements of our android model. We'll explore methods for cutting geometry apart to use as the various pieces. We'll use smoothing methods to get nice contoured shapes and learn a few ways to create hard, beveled edges to get a machined look. We'll use polygon geometry for the most part, but we'll also use NURBS for a few specific pieces. By the end of this Maya tutorial, you'll have a completed android model that you built from scratch, but more importantly, you'll be familiar with the tools and techniques used so you can apply them to your own projects.

  1. Introduction and project overview 00:51

  2. Setting up reference images 07:23

  3. Shaping the torso 09:43

  4. Dividing the torso into sections 11:42

  5. Detailing the main torso 13:56

  6. Adding detail to the chest 10:49

  7. Adding the neck base 13:22

  8. Finishing the neck 08:32

  9. Building the arm area 13:40

  10. Modeling the rib cage 12:57

  11. Building the abdomen area 13:24

  12. Building the pelvis 09:22

  13. Detailing the pelvis 12:36

  14. Adding the spine 07:25

  15. Building the rear 05:39

  16. Building the upper leg 08:13

  17. Detailing the upper leg 10:00

  18. Finishing the upper leg 12:50

  19. Building the lower leg 11:31

  20. Adding the knee 11:27

  21. Finishing the knee and ankle 09:11

  22. Building the foot 13:15

  23. Building the hip joint 05:20

  24. Modeling the upper arm 12:36

  25. Building the lower arm 14:20

  26. Building the hand and wrist 09:36

  27. Adding the fingers 11:45

  28. Building the shoulder 06:43

  29. Starting the face 09:01

  30. Adding facial features 10:04

  31. Modeling the mouth 11:49

  32. Finishing the face 10:52

  33. Modeling the eyes 07:22

  34. Building the head shell 11:40

  35. Adding the circular head detail 06:26

  36. Building the jaw structure 06:53

  37. Building the head base and frame 06:36

  38. Naming and mirroring geometry 08:44

  39. Adding final details 10:35

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