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Digital Tutors - Enhancing Automotive Design Concepts in 3ds Max and Photoshop
Duration 10h 51m
Difficulty Level Advanced
Project Files Included
Software used
3ds Max, Photoshop, HDR Light Studio
What you will learn
In this series of tutorials we will learn how to improvise a car design using 3ds Max and Photoshop.
This training is partly design-based and partly skill-based, covering tips and tricks to do with designing, improvising ideas, and modeling as efficiently as possible.
We will look at how to edit existing models, create clean topology and details more quickly using various tools in 3ds Max. We will take existing car models to help generate ideas directly in 3D. From there we will create various working-models to help us find inspiration and develop a finished design.
We?ll be introducing you to some fast methods in Photoshop to rework quick renders of your working models to generate some concept images to get you started. We will look at improvising wheels, a grill and the lights to finish up the design. Lastly, we'll go over a straightforward method to render out visuals of your work so you can present your models and design more effectively.
Guest Tutor
David Bodenstein
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Introduction and project overview 01:05
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Discussing the design 16:29
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Introduction to optimizing models and constraints 15:21
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Moving the model features 11:59
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Improvising a front fender 26:15
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Continuing to improvise a front fender 21:33
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Using the FFD modifier 07:47
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Design considerations 16:23
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Saving methods in 3ds Max 08:02
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Improvising new forms on the ODP Concept 09:32
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Shaders for 3D modeling 10:01
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Looking at design problems 13:52
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Creating forms on the bonnet area 24:21
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Using weights to create a sharp edge 12:44
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Tweaking the front 20:00
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Correcting improvised topology 15:35
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Improvising a new headlight area 22:00
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Creating front bumper details 06:32
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Mocking-up a new back 17:58
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Tweaking and studying the back 15:55
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Comparing two working designs 16:43
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Viewport lighting 06:10
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Rapid concept renders 08:15
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Rapid concept variations 20:15
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Rapid concept art from 3D models 16:27
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Concept art detailing 12:17
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Generating plans from your working models 08:32
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Starting the finished bodywork 07:07
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Setting up our key points 04:27
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Working on the fender area 05:24
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Creating clean topology around the headlight 09:23
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Creating clean topology on the front bumper 05:51
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Soft select with negative bubble settings 03:18
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Creating some forms for the back end 15:03
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Putting in doors and finishing details 14:29
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Creating an air-vent detail 12:05
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Creating a chrome detail 14:20
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Making the grill geometry 11:29
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Fitting a curved grill 13:20
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Improvising alloy wheels 09:46
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Taking the wheel design further 22:45
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Finishing details of the wheels 16:52
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Fixing the topology at the center of the wheels 14:47
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Looking at wheel variations 04:55
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Fitting shapes as separate geometry11:18
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Setting up the back lights 06:25
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Bridging the back light shapes 09:13
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Finishing details of the back lights 09:02
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Render setup in 3ds Max 09:26
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Setting up the HDR Light Studio environment 14:26
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Photoshop setup 11:30
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Glow and lens flares 12:38