ArtFab

No public preview image is available.

Digital Tutors - Particle System Workflows in UDK

Lesson 14 is MISSING

Software used

Unreal Development Kit (February 2013 Beta)

What you will learn

In this series of UDK tutorials we will learn how to create particle systems in Unreal's Cascade Editor.

We'll start off by breaking down Cascade's interface and how to create a brand new particle system. We'll then dissect the default particle system and

discuss the anatomy of the system. After that we'll take a more hands on approach by building three different particle systems that will challenge you

to begin thinking like a VFX artist.

By the end of this UDK tutorial, you will not only have an incredible set of particle systems but you'll have all of learn how to create particle

systems in Unreal's Cascade Editor.

1.Introduction and Project Overview

2.Breaking down the interface

3.Particle system anatomy

4.Breaking down the module catergories

5.Creating the smoke textures

6.Creating the primary smoke

7.Creating the secondary smoke effects

8.Finalizing the smoke material

9.Forming the outer smoke

10.Refining the outer smoke

11.Adding the inner smoke emitter

12.Creating the primary flame

13.Creating the fire secondary effects

14.Manipulating particle systems in the level<-MISSING

15.Working with LOD's

16.Final optimizations

Open in Telegram

Keep exploring

Open in Telegram