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Digital Tutors - Sculpting a Creature Bust in ZBrush

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Course Details

Run Time: 5h 16m  

Release Date: October 1, 2012  

Author: Lee Magalhaes  

Required Software: ZBrush 4R4, Photoshop CS6  

In this ZBrush tutorial we focus our attention on sculpting a creature bust with specific attention being paid to the concept art. We will go deep into how to construct a creature bust using only one piece of concept art. We will discuss the advantages and limitations of having a concept to work with as well as various techniques inside of ZBrush that will speed up your workflow.

  1. Introduction and project overview

  2. Analyzing our concept

  3. Begining to sculpt the creature

  4. Continuing to block out the shapes of the bust

  5. Refining the proportions

  6. Sculpting on our QRemeshed file

  7. Placing landmarks on the face

  8. Refining the front of the creature

  9. Discovering problem areas and troubleshooting

  10. Editing the neck and chest area

  11. Adding teeth to our model

  12. Tweaking the model before dividing

  13. Shaping and detailing the head

  14. Adding horns to the top of the head

  15. Building extra horns on the head

  16. Making all the pieces fit together

  17. Adding detail to the mouth area

  18. Rotating the head to match the concept

  19. Adding more detail to the head

  20. Refining the chest and neck area

  21. Sculpting more detail on the spikes

  22. Continuing to refine the spikes

  23. Adding stamps and alphas to our horns

  24. Sculpting the teeth

  25. Adding skin pores and more detail to our creature

  26. Discussing changes that were made on the model

  27. Polypainting the teeth

  28. Adding color to our creatures skin

  29. Continuing to color our creatures skin

  30. coloring the horns

  31. Analyzing the final render in Photoshop

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