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Digital Tutors - Sculpting a Creature Bust in ZBrush
Requested
Course Details
Run Time: 5h 16m
Release Date: October 1, 2012
Author: Lee Magalhaes
Required Software: ZBrush 4R4, Photoshop CS6
In this ZBrush tutorial we focus our attention on sculpting a creature bust with specific attention being paid to the concept art. We will go deep into how to construct a creature bust using only one piece of concept art. We will discuss the advantages and limitations of having a concept to work with as well as various techniques inside of ZBrush that will speed up your workflow.
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Introduction and project overview
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Analyzing our concept
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Begining to sculpt the creature
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Continuing to block out the shapes of the bust
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Refining the proportions
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Sculpting on our QRemeshed file
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Placing landmarks on the face
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Refining the front of the creature
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Discovering problem areas and troubleshooting
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Editing the neck and chest area
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Adding teeth to our model
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Tweaking the model before dividing
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Shaping and detailing the head
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Adding horns to the top of the head
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Building extra horns on the head
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Making all the pieces fit together
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Adding detail to the mouth area
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Rotating the head to match the concept
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Adding more detail to the head
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Refining the chest and neck area
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Sculpting more detail on the spikes
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Continuing to refine the spikes
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Adding stamps and alphas to our horns
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Sculpting the teeth
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Adding skin pores and more detail to our creature
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Discussing changes that were made on the model
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Polypainting the teeth
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Adding color to our creatures skin
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Continuing to color our creatures skin
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coloring the horns
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Analyzing the final render in Photoshop

