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Shadermap 2.1.1
Transform Existing Texture Maps
ShaderMap? converts existing maps to different formats. It also generates new maps from scratch. Easily tweak settings and preview changes in real-time.
Start by loading a source texture from file, ShaderMap instantly generates displacement, normal, specular, and ambient occlusion maps. View your maps on custom models and paint normals and displacement pixels in the ShaderMap normal editor.
Fast Map Generation
Load any source image such as a diffuse texture, height map, or normal map. ShaderMap quickly generates common rendering maps from that source image. Make a few adjustments and view the generated maps on your own 3D models. The results will blow you away!
Normal Painting
ShaderMap includes a full featured Normal Editor for painting with displacement, shapes, and even 3D models. Use the layer system to order, transform, and blend normals. Just click the 'N' icon next to any normal map to start making changes.
The ShaderMap N Brush allows you to paint sets of normals. Each brush is made from a tangent space normal map or a 3D model. You can paint your geometry?s normals directly to your normal maps and view the results in real-time.
Developer Support
With the ShaderMap SDK you can develop new materials using Direct3D HLSL shaders. A control XML file is used to setup the shader and its UI properties.
The SDK includes a single C++ file for developing map plugins. With this API you can create any kind of map from existing maps or define it as a stand-alone map.
Also included with the SDK is a simple API for building geometry import plugins. With it you can build 3D model importers which are used for brush geometry and the Material Visualizer.
Thanks Petshopper
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