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SmithMicro Poser Pro 2014 v10.0.3 - MacOSX
Dive In to the World of Digital
Art and 3D Animation
Fitting Room to convert your existing clothing and props to fit any figure*
Comic Book Preview Mode for color and B&W cartoon illustration and animation
Pixar Subdivision Surfaces for fast and efficient scene building
Bullet Physics for Soft Body Dynamics, Rigid Body and Hair
Morph Brush now supports Sag, Tighten and Loosen so clothing works better
Magnets and Deformers with Weight Maps for the ultimate precision
Poser Key Features
Real-time OpenGL Scene Preview
**With Poser OpenGL improvements, you'll see accurate, real-time previews of Spot, Point, Infinite and IBL (Image Based
Lights) Lights, Soft Shadows, with Ambient Occlusion, Normal Maps and Back Facing Polygons in a Gamma Corrected scene. The
Light Properties control allows the user to toggle specific lights to preview in the scene, with accumulated brightness
for each selected light. MIP Map support improves performance when previewing large textures. Our OpenGL hardware
improvements preview textures more efficiently, with reliable onscreen display of lights, shadows, and color, for smarter
interactive scene creation.**
SubSurface Scattering
Skin, wax, and marble are just some of the materials that are translucent when struck by light. To recreate this subtle
yet crucial effect when rendering these materials in Poser, we've incorporated a set of easy to configure SubSurface
Scattering Material Nodes. New Nodes include SubSurface Skin, Fast Scatter, and basic Scatter. The Scatter Node includes a
number of optimized pre-sets for Skin, Marble, Milk, Fruit and Vegetables. With Poser's new SubSurface Materials, you'll
transform your scenes into rendered masterpieces with lifelike translucent surfaces.
Rendering Performance Improvements
Poser's FireFly Rendering Engine keeps getting better with numerous improvements in reflections, transparencies, depth of
field and motion blur quality, netting visibly smoother results without significantly impacting render times. We've
invested time in Indirect Lighting (IDL) which now supports Ambient Occlusion (AO) with faster transparency rendering.
We've also enabled Light Casting Objects to be invisible in final renderings yet still contribute illumination to the
scene. In addition to our new SubSurface Scattering Nodes, we've included a new Custom Scatter Node to support effects
such as bioluminescent skin.
Weight Map Rigging
High-end professional 3D applications like Max and Maya have set the standard for Weight Map Rigging, and now both Poser
and Poser Pro provide the most open vertex Weight Mapping support available to Poser users today. Weight Map Rigging
offers several benefits including smoother bending folds and bulges with vertex by vertex control over every bend or
bulge. Weight Maps can be added to any joint bend, to twist and scaling channels and can be used to control bulges. Plus
Poser takes the standard of Weight Map Rigging several steps further with support for Hybrid Joint Rigging (combining
traditional Poser Sphere/Capsule Zones with Weight Maps), using either single mesh geometry or traditionally grouped
geometry, and enables Weight Maps or zones to affect any number of body parts beyond the current joint. Poser's new Weight
Map Rigging provides a platform that will support third party figures that use Weight Mapping, by expanding the open, well
documented and easily editable Poser PZ3 file format, to encourage creativity and user driven enhancements to Poser
figures.
Expanded Context Menus
Sometimes, it's the simple things that make the biggest difference. Poser's expanded Context Menus will vastly improve
interaction and scene creation, and change the way you work with Poser forever. Six unique Context Menus have been
developed for Figures, Actors, Objects, Lights, Cameras and Backgrounds to provide quick access to the most useful menu
operations including selecting, toggling IK on/off, copying symmetry in poses, pointing lights, conforming clothing,
setting parenting, changing light types, and even hiding/revealing all items in a Grouping Object. Once you start using
Poser's new Context Menus, you'll enjoy working and playing with Poser all over again.
weightmap riggingsubsurface scattering Poser
Grouping Objects
Need a way to move, scale or hide a bunch of objects in a Poser scene, at the same time? Now you can simply add any number
of scene elements, from figures and props to lights, into a Grouping Object. They can be moved, rotated, scaled and
animated or even hidden and revealed. Create multiple Grouping Objects to hold different areas of a scene, or related
props and figures. Adding selected scene elements into any Grouping Object is easy using our powerful new Context Menu
controls. This significant new feature will change how you manage your scenes, providing you plenty of control over whole
groups of objects in that scene.
Multi-select drag and drop from Library
When we introduced Drag and Drop support in Poser's Library, our users found it so much easier to apply materials, or
conform clothing, or drop a pose right onto a figure. With the Library's new Multi-select feature, you'll be able to
select several items of clothing and drag them right onto a figure and auto-conform them in one step. But it gets even
better when working with multiple categories of items in your Favorites; Multi-select a hairstyle, several clothing items
and a pose all at once, then click and drag them right onto your target figure. Poser will automatically apply the items.
It doesn't get much easier.
Morph Tool Tablet Support
If you own a Wacom pressure sensitive tablet, Poser is going to make you a very happy camper. We've engineered Wacom
tablet support into the Morph Tool so you can have much finer control when creating morphs. Vary brush strength with
pressure for any brush size you've set. The Morph Tool is powerful, but with tablet support, it's gotten even better.
Constraint Channels and Constraint Objects
For our animators that have been looking for a way to animate a ball being throw or caught, we've introduced Constraint
Channels and Objects. Basically, the Constraint is an animatable handle for an object that will allow you to parent it to
a figure's hand as it winds up for the throw, and then have the object leave the hand and fly through the air as if it's
being thrown. Constraints are a simple to use feature that will permit all kinds of cool animation effects.
Light Casting Objects
We changed the face of rendering in Poser when we introduced Indirect Lighting (IDL). And it became obvious when Poser
users discovered that IDL enabled objects with high ambient values to cast light that with a few tweaks we could open up a
huge array of lighting effects. Now you can toggle off visibility in rendering for objects, yet still enable them to cast
light. This will allow the creation of light domes, environment domes and large area lights to cast ambient light without
being rendered in the scene. Combined with our new Poser Scene Library category, this feature will be a great way to
deliver a fully lit IDL environment.
Over 5GB of Poser Content
Poser includes a complete collection of well organized, easy to find content supplied by talented third party content
artists as well content created by the Smith Micro team of 3D artists. Fully articulated human skeletons that match the
male and female figures body topology are included along with artist manikins, animals, dinosaurs and a dragon, robots,
vehicles, toy and cartoon characters; over 140 ready to pose figures total. Various new poses, animations, light sets,
props, and accessories to help new users get started are included in the Poser content installers.
Dependent Parameters
Unlock an advanced user secret with the Dependent Parameter tool. Poser lets the artist create new Master Parameters or
turn any existing Parameter into a Master Parameter that can drive any other editable parameters in the scene. Complex
interactions can be created such as Full Body Morphs, Partial Body Morphs, Advanced Body Controls, Joint Controlled Morph
Targets, Joint Controlled Deformers and Parameter Controlled Scene Assets. When a Master Parameter has been created, its
Dependent Parameters can be edited or added to, and all Dependent Parameters are displayed with both their Natural Value
and their Master Parm Driven Value. A mouse click on either a Dependent or Master Parameter Options will reveal the Master
or allow Dependent Parameter editing.
Content Management System / Library
Poser's library provides easy access to your collection of content. Poser's Library presents content by category, but
with a tighter list view with expanding previews and additional data for each content item. The list is persistent by
category, and can be scrolled through with cursor keys for convenience. Content items can be loaded into the scene using
the traditional Poser UI controls or can be dragged directly from the Library into the scene. To make it easier to find
items in your library and online, the Poser Library supports keyword search. Simply type in a keyword to find exactly what
you looking for. Add any selected items to your favorites.
Indirect Lighting
Poser offers indirect diffuse illumination by combining improved irradiance caching with path tracing, producing rendered
images with Global Illumination qualities. By bouncing light and color from object to adjacent object in a scene, Poser's
Global Illumination system can render images that appear so realistic they can fool the untrained eye into thinking the
images are photos rather than 3D renderings.
Physically correct light falloff
For Spot and Point lights, Poser lets users attenuate (control) fall off to more closely reproduce real-world light
behaviors. Constant falloff replicates the legacy behavior, and Inverse Linear and Inverse Square add two new methods for
getting light to appear more realistic.
Full Scene Category in Library
In the past, if you wanted to re-use a Poser scene with that perfect environment settings, lights, cameras, props and
dependencies and even render settings, you had to build it, save it, then find and import it. With the new Scene Category
in the Library you simply add that full Poser scene with lights, cameras, all props and figures in place, and with all
dependencies right into the Library. From there your new scenes can be dragged directly from the Library into the Poser
workspace. For Poser content developers this new feature will enable you to deliver fully constructed scenes with
dependencies and optimal render settings that require less user support and are far easier to use.
Frame Object Camera
In complex scenes it can be a little challenging to keep your camera focused on an area that you're working on using
Poser's original camera controls. To help out, we've introduced the Frame Object Camera. With the click of a button, your
current camera will zoom in on the selected object, allowing you take a closer look exactly where you're working. This
will make it easier to navigate in and out of your deep scenes and help you save time when creating them.
Rotate Object Mode
A companion feature to the new Frame Object Camera, Poser also includes a new Rotate Object mode. Simply toggle on the
Rotate Object mode and your current camera will rotate around the center point of the currently selected object. This
makes it even to focus on a selected element, and view it from every direction by spinning Camera trackball.
Pre-render Texture Caching
We've heard your requests for faster pre-render texture handling and delivered two new methods that will save time the
first time you press that Render Now button. Poser now preloads all scene textures in the background when your system is
idle, in prep for that first render, and can cache those textures session to session if you desire.
Python 2.7 Support
Poser keeps improving and so does Python. We now provide Python 2.7 support to take full advantage of improvements to the
scripting language.
New User Interface
Poser clean and easy to master user interface presents all the tools you'll need in a concise layout that takes full
advantage of various screen resolutions. The interface layout provides a clean work environment so artists can focus on
the project. All controls are contained in floating palettes that can be docked for consistency, session to session, or
floated to free up space.
Cross Body Part Morph Creation
With Poser comes a significant improvement in the current Morphing Tool. Now users can dial in a Morph Brush and paint
morphs across body parts. Save that set of individual body part morphs as a single Full Body Morph channel in the figure's
Parameters. Easily create effects such as muscle bulges, scales, bumps, horns, veins or wounds; it's only limited by the
imagination of the artist.
Normal Mapping
Normal Mapping is a resource-efficient technique to add the appearance of complexity and surface detail to 3D objects. It
can transform object surfaces, making them appear more intricate than they actually are, without the added overhead of
polygonal detail. This saves designers valuable time and offers increased creative flexibility by allowing faster and more
light-weight computation of rendered results.
Wardrobe Wizard
Third Party Licensed feature in Poser
Permits existing clothing items to be re-fit onto Poser
Adds value by re-using existing clothing assets a user has invested in
Gamma Correction/Linear Rendering
With Gamma Correction specify gamma values and apply those values to textures, or choose gamma values that will be applied
to exported images. This allows you to perform linear rendering for increased luminance accuracy. Gamma Correction gives
you the confidence that what you see is what you'll get because input and output data will comply with your selected gamma
values.
Gamma Correction on the Texture Manager allows you to specify gamma values per texture, giving you the ability to exclude
certain textures from scene-wide gamma correction for maximum flexibility when dealing with displacement or normal maps.
Queue Manager / Network Render Queue
Save time and cut production costs by using additional computers to render complex scenes and lengthy animations. The
standalone Queue Manager allows you to set-up and manage a Network Render Queue, distribute rendering jobs across that
network, and manage those rendering jobs to suit your schedule. With the Queue Manager, distributed renderings can be
paused and resumed, or fully rendered on slave machines so you can keep working in Poser Pro on your master machine.
Background Rendering
Increase personal productivity with background rendering in Poser Pro 2014. Work on 3D scenes in the foreground, while
rendering images with the Firefly render engine in the background. When rendering in the background, you can open or close
other scene files, save your project, and continue working without interrupting the background render.
64-Bit FireFly Render Engine
Poser Pro 2014 lets you take advantage of high performance 64-Bit Macintosh and Windows Operating Systems and hardware
with the new 64-Bit FireFly Render Engine. The 64-Bit render engine efficiently uses all available system memory to render
even the most complex scene files in the shortest possible time. Distribute 64-Bit rendering jobs via the Queue Manager
for even greater time savings at render time.
High Dynamic Range Image (HDRI) Export
Create vivid, life-like images with HDRI output. HDRI accurately represents a full range of intensity levels in real world
scenes, ranging from the brightest sunlight to the deepest shadows. High Dynamic Range images can be exported in Radiance
(.hdr) or OpenEXR (.exr) format giving you greater control over the luminosity, opacity and reflectance range of your
work. With HDRI optimized output, you can take advantage of the extra precision, flexibility and physically correct image
operations in post-production that standard image formats don't support.
PoserFusion Hosting Plug-ins
PoserFusion lets you use Poser Pro 2014 as a character animation solution for 3ds Max, Maya, Cinema 4D and LightWave. The
included PoserFusion plug-ins, allow you to open and host Poser scene files and 3D content within these powerful 3D
production applications. Integrate static or animated Poser scenes to add pre-built and rigged 3D Poser characters into
your projects.
Macintosh:
Mac OS X 10.6, 10.7, 10.8 or 10.9
1.5 GHz Intel Core processor (Core 2 Duo or faster recommended, 64-bit CPU required for 64-bit support)
1 GB system RAM (4 GB or more recommended)
OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce OR ATI Radeon required for advanced real-
time preview features)
24-bit color display, 1440 x 900 minimum resolution
3 GB free hard disk space (6 GB recommended)
DVD-ROM drive (Physical product only)
Internet connection required for Content Paradise
Adobe? Flash? Player 11 or newer
Adobe? AIR? (external library)
Hosting plugins require a valid English language installation of their respective host application:
Maxon CINEMA 4D R10-14 (64 & 32-bit)
Autodesk Maya 2010 - 2014 (64 & 32-bit)
Newtek Light Wave 3D 9 - 11 (64 & 32-bit)
ZBrush 4 or later required for GoZ interoperability
Installation:
Use keymaker to register the application.
These instructions should be followed:
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Enter any name with serial
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Untick "I would like to receive periodic communications from Smith Micro"
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Untick "Submit Registration Online"

