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Interactive Computer Graphics

INTERACTIVE COMPUTER GRAPHICS

A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL 6 edition

Computer animation and graphics?once rare, complicated, and comparatively expensive?are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.

EDWARD ANGEL - DAVE SHREINER - 2012 - 778 pages

978-0-13-254523-5

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