No public preview image is available.
Digital Tutors - Sculpting a Zombie Dog in ZBrush
What you will learn
In this ZBrush tutorial our focus is going to be on animal anatomy and how to adapt it when we need to ?zombify? something.
We will take a look at how the skin retracts onto the body, how visible the bones and muscles are and what sort of changes we can implement to make our dog look just different enough from the source material.
The workflow is displayed in its entirety so you wont miss any details on how to construct your own creatures with correct anatomical structure and cool detail.
Upon completing this tutorial you will have a solid understanding of quadruped anatomy and how to tweak it to fit your needs.
-
Introduction and project overview
-
Taking a look at our reference
-
Modifying our base mesh
-
Establishing our major landmarks
-
Tweaking our proportions
-
Refining our landmarks
-
Dividing our model and adding more detail
-
Adding more muscle structure to the model
-
Sculpting the head of our dog
-
Continuing to work on the head
-
Reshaping the back claws
-
Reshaping the front claws
-
Refining our overall sculpt
-
Creating clean geometry with QRemesher
-
Continuing to sculpt on the entire body
-
Adding bony landmarks to our legs
-
Sculpting the back legs
-
Adding details to the body and spine
-
Refining the spine and back muscles
-
Sculpting the face
-
Refining the shapes of the face
-
Adding more detail to the head
-
Sculpting time-lapse of overall refinements
-
Adding new geometry for the claws
-
Sculpting more detail all over the model
-
Breaking symmetry on the head
-
Creating a custom wrinkle brush
-
Final tweaks and details
-
Using Transpose to pose our model
-
Creating some ground for our model to stand on
-
Polypaint overview
-
Taking a look at our final render composite

