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Digital Tutors - Sculpting a Zombie Dog in ZBrush

What you will learn

In this ZBrush tutorial our focus is going to be on animal anatomy and how to adapt it when we need to ?zombify? something.

We will take a look at how the skin retracts onto the body, how visible the bones and muscles are and what sort of changes we can implement to make our dog look just different enough from the source material.

The workflow is displayed in its entirety so you wont miss any details on how to construct your own creatures with correct anatomical structure and cool detail.

Upon completing this tutorial you will have a solid understanding of quadruped anatomy and how to tweak it to fit your needs.

  1. Introduction and project overview

  2. Taking a look at our reference

  3. Modifying our base mesh

  4. Establishing our major landmarks

  5. Tweaking our proportions

  6. Refining our landmarks

  7. Dividing our model and adding more detail

  8. Adding more muscle structure to the model

  9. Sculpting the head of our dog

  10. Continuing to work on the head

  11. Reshaping the back claws

  12. Reshaping the front claws

  13. Refining our overall sculpt

  14. Creating clean geometry with QRemesher

  15. Continuing to sculpt on the entire body

  16. Adding bony landmarks to our legs

  17. Sculpting the back legs

  18. Adding details to the body and spine

  19. Refining the spine and back muscles

  20. Sculpting the face

  21. Refining the shapes of the face

  22. Adding more detail to the head

  23. Sculpting time-lapse of overall refinements

  24. Adding new geometry for the claws

  25. Sculpting more detail all over the model

  26. Breaking symmetry on the head

  27. Creating a custom wrinkle brush

  28. Final tweaks and details

  29. Using Transpose to pose our model

  30. Creating some ground for our model to stand on

  31. Polypaint overview

  32. Taking a look at our final render composite

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