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DVD training 11: Blender Inside Out
Blender Inside Out
Introducing Blender for experienced 3D Artists
Chapter 1: Getting Started
Touring the interface, the key basics to survive Blender quickly: Selections, transforms, and search!
Chapter 2: Making Blender work for you
Customizing the UI, preferences and changing shortcuts.
Chapter 3: Mesh Modeling
Based on common tools and metaphors from other programs, the Blender modeler is being explained in 20 short sections.
Chapter 4: UV Unwrapping
It is commonly known that the Blender UV tools are world class. These tutorials will quickly explain how it works.
Chapter 5: Using Blender?s Animation System
Blender has everything a modern 3D animtor and rigger would need; this chapter gives the big picture of the Blender timeline, dope sheet, graph editor, working with key-frames and animation curves.
Chapter 6: Materials, Lighting and Rendering
Both Blender render engines are being introduced, including the new BRDF node shaders and the Cycles raytrace engine.
Chapter 7: Using Add-ons for Extra Functionality
Using Python, artists and TDs can configure and create advanced tools to optimize workflow.
Chapter 8: Solving Common Problems and Tips for Success
Perfection does not exist; also Blender has half working features and bugs. This chapter shows some of the current issues, bypasses and especially how to get support and your issues solved!
Chapter 9: Bells and Whistles
The show-off chapter; Blender offers a wealth of world-class features. Did you know that Bullet Physics was created by a Blender developer and was added to Blender in 2005 already?