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Digital Tutors - Creating a Transformable Flying Car in Maya and Silo

Duration 4h 19m

Difficulty Level Advanced

Project Files Included

Software used

Silo 2.2, Maya 2014, Adobe Photoshop CS6

What you will learn

In this training we are going to create a transforming vehicle. A car capable of both driving and

flying.

We will begin by fully building the vehicle from the body right down to the thrusters sitting on

its back. We will then apply a complete set of UVs which will enable you to bake key textures, as

well as paint dirt and details to bring it to life.

Once the car is built and colored we will then look at creating a simple rig to show the

transformation. Then finally apply advanced shaders like car paint, chrome, and glass.

What we hope to show you with this tutorial is that creating any vehicle, be that a car a van or

a plane, with a simple rig, doesn't need to be a complicated task.

By the end of this tutorial you will have mastered the basic skills needed to build, texture,

animate and shade a complex vehicle. Skills which you can then improve and expand upon as you

work on many future projects.

Guest Tutor

Antony Ward

from the Creative Development series

  1. Introduction and project overview 01:10

  2. Initial project requirements and base model construction 09:46

  3. Blocking out the car body 12:15

  4. Refining the car body 10:13

  5. Defining the wheel arches and panels 15:12

  6. Adding door and bonnet details 14:15

  7. Building the wheels 16:04

  8. Adding the thrusters 13:03

  9. Creating the wings 13:39

  10. Final vehicle models 12:02

  11. Beginning car body UV mapping 14:05

  12. Finishing car body UV mapping 17:19

  13. UV mapping with Smooth Mesh 17:34

  14. Creating a UV layout for the vehicle 07:46

  15. Occlusion map baking 16:25

  16. Diffuse map baking 12:50

  17. Texture construction 16:27

  18. Car transformation rigging 16:14

  19. Basic scene lighting setup 12:11

  20. Basic shader setup for car paint, chrome, and glass 11:27

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