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CG Society - Fluid Effects Using Houdini 13

Spencer Lueders returns with his new, content packed Houdini course. This CGWorkshop will take you to the next

level using Houdini to simulate fluids, fire and smoke and will teach you the secondary elements required to

produce high quality, dynamic simulations.

Starting with the basics of voxels you will learn about smoke solvers, micro solvers and the Pyro Solver. You

will then move on to gain a firm understanding of the Houdini FLIP Solver, particle manipulation and

heuristics while working on your own simulation projects.

This course will fill quickly as it is the perfect next-step for the many students who have worked with

Spencer on any of his previous, highly successful CGWorkshops

Week 1: Voxel Sounds Like A City In Europe ? The Anatomy of a Voxel

Week 2: Where There?s Smoke? There?s? ? Smoke Solver and Microsolvers

Week 3: Fire! ? The Pyro Solver and SOP Solver

Week 4: Is It Me Or Are Particles Still Lazy? ? Using Voxel Fields To Manipulate Particles

Week 5: Stuff Which Pertains To Everyday Life ? FLIP Fluids

Week 6: More Froth Always Sells A Shot ? Generating Secondary Elements

Week 7: You Can Talk The Talk But What About Walking ? Simulation Workflows

Week 8: CGI Always Looks Plastic ? Rendering Fire and Fluids

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