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Allegorithmic Substance Designer 4.4.1 Build 14133 Win XFORCE /

Time to give something back! I will seed as long as I can

MATERIAL LAYERING

Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

NON DESTRUCTIVE / NON-LINEAR AUTHORING WORKFLOW

Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

A HUB FOR YOUR RESOURCES

Substance Designer is a hub for all your texturing resources, allowing you to composite all of them to get your texturing done: Mesh, Bitmaps, PSD, Parametric noises, Substances, Vector Graphics...

MULTI-OUTPUT

Substances are multi-output. Create all your output maps such as normal, height, specular, etc. in one single graph, from the same information.

3D VIEW

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REAL TIME VISUALIZATION

The 3D View allows to visualize in real time on your mesh directly all your texturing work. And thanks to Yebis 2, you can as create amazing post effects directly in the 3D view.

PBR SHADER

Visualize your materials directly in the 3D View with our embedded PBR shader.

IMPORT YOUR OWN SHADER

The 3D View lets you import your own shaders, or use some already embedded.

DX11 & TESSELATION

The 3D View supports DX11 and tessellation with nVidia GPU.

MULTI MATERIALS

Display multi materials in the 3D View.

UPDATE OTHER TOOLS IN REAL TIME

This feature allows Substance Designer materials and textures to be updated in real-time in any other software (Marmoset Toolbag 2, Unreal Engine 4 and Unity to name a few)!

BAKERS

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The bakers embedded in Substance Designer allow to bake maps at light speed and use them for your texturing work:

Ambient Occlusion maps from high and low polygon meshes

Bent Normals maps from high polygon meshes

Color map from Mesh

Convert UV to SVG

Curvature maps (also called Cavity maps)

Normal Maps from high and low polygon meshes

Position maps

Vertex Color maps from high polygon meshes

World Space Direction maps

World Space Normal maps

BATCH PROCESSING *

Thanks to Substance Batchtools, replicate your most common operations on all your assets, helping you save tons of time. This batch / scripting capabilities are truly unique in the industry!

* Substance Batchtools are only available with site licenses. Please contact us for more information.

CREATIVITY

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BITMAP PAINT

VECTOR GRAPHIC

LIVE WORKFLOW WITH PHOTOSHOP

Work in Photoshop, save your file, and have it automatically updated in Substance Designer.

ADVANCED NOISE EDITOR

FX-Map allows you to create procedural images. It is one of the most powerful features of the Substance technology.

The most common uses of FX-Maps are creating repetitive patterns, such as stripes and bricks, and noises, such as Perlin, Brownian and Gaussian.

Noises are particularly useful in creating organic, natural-looking textures like dirt, dust, liquid spatters and so on.

BRUSH EDITOR

reate your own brush thanks to the Brush Editor.

BRUSH LIBRARY

Manage your own library of brushes.

VISUALIZE IN SRGB/LINEAR

A sRGB/Linear gamma switch is available in the 2D and 3D views for a more PBR-correct view of colors.

EMBEDDED CONTENT

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EXTENSIVE LIBRARY OF BASE MATERIALS

Substance Designer provides a huge library of materials, including 50 textures from Game Textures. (Those are not available in Trial).

PRESETS LIBRARY

A lots of presets are embedded with Substance Designer, allowing you to add wonderful graphical effects on your materials:

Parametric noises

Parametric grunge maps

Parametric generators: wood, parquet, brick walls, stone, etc.

Filters for blending, tiling, adjustment, etc.

Mesh adaptive filters

Special effects

PBR Base materials

Samples with sources

View the list of embedded substances

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