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Gnomon Workshop - Zbrush Production Pipeline with Meats Meyer Part 2

Zbrush Production Pipeline with Meats Meyer | 5.57Gb

This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.

VOL 1

01: Rules for Exported Geometry

02: ZBrush Basics

03: Working in ZBrush

04: Texture

05: Creating Displacement Maps

VOL 2

01: Working with Multiple Maps

02: Blend Shapes

03: Normal Maps

04: Rendering Displacements

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