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FXPHD - BKD233 - Background Fundamentals
Release September 2014
10 classes covering a range of vfx subjects and a background fundamentals challenge with included
project files.
Class 1: Mike answers forum questions regarding how to break into the industry and discusses what it takes to become a good vfx artist.
Class 2: Following on from class01, Mike discusses a few key points of how to run your own business.
Class 3: A brief look at one of this year's Siggraph papers - Unifying Points, Beams and Paths in Volumetric Light Transport Simulation.
Class 4: Mike explains Creative Logic and how you can become a better creative director.
Class 5: Mike talks about a few new gadgets fxphd used on a recent shoot.
Class 6: Mike chats with Matthew Gratzner of New Deal Studios and Scott Broock of Jaunt about the latest tech in VR content creation.
Class 7: Mike interviews Sam Assadian of Isotropix and Graham Jack of D-Neg about Clarisse, and Juan Canada of Nextlimit about Maxwell Render.
Class 8: Mike talks to Aurelien Charrier about Akeytsu, a new character animation tool and Stephen Regelous about charecter animation with Massive.
Class 9: Jobs and the nature of hiring practices, plus Mike talks with recruiters at Siggraph about what they look for and how to best approach landing a job.
Class 10: Mike goes over the problems our industry's facing and introduces one possible solution by Ben Grossman that might change the way things are done in our industry.