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Digital Tutors - Creating Morph Targets for Facial Animation in 3ds Max and ZBrush

Duration 2h

Difficulty Level Advanced

Project Files Included

Software used

3ds Max 2013, ZBrush 4.5

What you will learn

In this series of tutorials we will learn different techniques to create morph targets for our

characters. Throughout these lessons we will see lots of different techniques to create those morph

targets, working symmetrically to save time but dividing the morphs to have separate controls for each

side of the face. We will also see how we can use morphs to drive the movement of other objects (like

the eyebrows), and how to mirror non-symmetrical morphs.

Guest Tutor

Dani Garcia

  1. Introduction and project overview 00:45

  2. Basics of a morpher 04:29

  3. Creating a close eyes morph 10:44

  4. Separating the close eyes morph for each eye 08:52

  5. Creating a mid-pose for the close eyes morph 09:14

  6. Using inverse morph to create surprised eyes 08:07

  7. Creating a surprise morph for the eyebrows 09:20

  8. Using the eyebrows morph to drive eyebrow hairs 09:18

  9. Starting the creation of the open mouth morph 09:40

  10. Finishing the open mouth morph 07:55

  11. Creating a smiling morph 08:46

  12. Combining different morphs to create new ones 07:31

  13. Mirroring non-symmetrical morphs 07:41

  14. Creating a morph for the pupil 05:11

  15. Changing character proportions with a morph 04:30

  16. Linking two morphs together 05:28

  17. Using morphs in a rig 03:20

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