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Lynda - Photorealistic Lighting with Maya and Nuke
Lynda.com ? Photorealistic Lighting with Maya and Nuke
Author: Mark Lefitz
Subject: 3D + Animation, Rendering, Textures, Materials, Video
Software: Maya 2013, Nuke 6
Level: Intermediate
Duration: 2h 24m
Released: Dec 20, 2012
This course demonstrates how to light an object on a live-action still plate, using Maya, Nuke, and Adobe Photoshop. Author Mark Lefitz shows how to capture and use a high dynamic range image (HDRI) as the main light source, as well as how to analyze the plate to determine lighting direction, intensity, reflection, and shadow information. He layers in additional key, fill, and bounce lighting, plus ray-traced shadows, using the mental ray render engine. The course also demonstrates how to render various passes from mental ray to composite the final image in Nuke. The composite is finished off with some motion blur and vignetting in Photoshop.
Topics include:
Understanding image-based lighting
Analyzing and color correcting the background plate
Creating a 3D camera to match the plate
Lighting with low-quality settings and proxies
Setting light samples
Setting up render passes
Rendering mattes ground shadow, and occlusions passes
Adding gamma correction in Nuke
Adding the object to the plate and rendering the final composite
Retouching the composite using Photoshop
(Thanks to Petshopper)
