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Unity 5 Beta 10 Win 32bit

Unity 5 Beta 10 - WINDOWS 32BIT

"medicine" / crack by valera included, thx to valera for that!

RELEASE NOTES

Change

iOS: free license now shows animated splashscreen

Improvement

Terrain: Added "Keep existing trees" option when mass place trees.

Graphics: Optimized per-object light culling in forward rendering by using multiple CPU cores better.

Editor: Added HandleUtility.zTestEnabled, which will enable depth test when rendering handles in the scene view.

Windows Store Apps: Added GetMethod() and GetProperty() to WinRTLegacy.TypeExtensions

Windows Store Apps: Added System.IO.Directory, System.IO.File, System.IO.FileStream, WinRTLegacy.IO.StreamReader, WinRTLegacy.IO.StreamWriter classes to WinRTLegacy

Documentation: User Manual updated

Fixes

Terrain: Fixed corrupted rendering when being edited.

Windows Store Apps: Unity will now store certificate path as a relative path, so when project is moved to another PC, it will be still found.

Editor: Correct a problem launching MonoDevelop and moving to the proper line of a script file on OSX

Windows Store Apps: fix errors in the editor when player settings are open and upgrading scripts or switching platform

Windows Store Apps: make it possible to launch Unity WSA player on-demand

Windows Store Apps: fix native plugin not included in generated Visual Studio solution

Known Issues

iOS: "Fast but no exceptions" is currently broken. Will be fixed in next beta.

Upgrade guide

The following are changes and fixes to 5.0 features and regressions...

Change

Editor: Lightmapping window title changed to Lighting.

Editor: Scene Render Settings exposed in the Lighting window.

Editor: Renamed a bunch of lightmapping related properties in the Lighting window.

Editor: Lighting window's "Ambient Occlusion" is disabled if "Global Illumination" is set to zero.

Improvement

SpeedTree: Added a scale factor to SpeedTree import settings. It can be accessed from script via SpeedTreeImporter.scaleFactor.

SpeedTree: Wind animation is now supported on billboards. Please make sure materials are re-generated to include necessary properties.

SpeedTree: Supported VertexLit mode.

Editor: Improved wording of some content upgrade-related dialogs, and moved unsafe content downgrade dialog behind new command line option -enableIncompatibleAssetDowngrade

Reflection Probes: Fixed various issues with bounding box:

Bounding box will be rendered with planes instead of lines now, so it will be easier to figure out what objects are inside it

Manipulation handles will be rendered with black outline

Better bounding box validation in cases where probe position is out of bounding box.

To edit bounding box in the scene view, you'll now need to click on "Edit Bounding Box" in ReflectionProbe inspector.

Undo should work correctly now

GI: Animating the emissive color on a material that uses the Standard shader in the Animation window updates the GI as well.

GI: Added global default lightmap parameters.

Fixes

Deployment Management: Fix different data layout for fields with UNITY_EDITOR define when building player with dependencies on 3rdparty assemblies.

Editor: Fix performance regression when loading scene in the Editor.

Editor: Fix Enlighten skybox reflection baking dirtying the scene.

Standalone: Managed DLLs no longer get copied into native Plugins/ folder as well.

SpeedTree: Fixed discontinuity of wind animation on SpeedTree prefab instances.

SpeedTree: Fixed dark border on leaves under shadow.

SpeedTree: Disabled static batching for trees.

WebGL: UnityEvent with UnityEngine.Object derived parameter now works

GI: Fixed light probes in lightmap snapshots.

GI: Fixed script upgrade of lightmapTilingOffset.

GI: Made the light probes visualisation not use the ambient color on top. It is already accounted for in the SH data.

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