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3DBuzz- Game Assets in 3ds Max
In our opening series, we will look at two different methods of creating modular game pieces. We will start by learning to create some of our own textures to build our texture library, and creating a single texture sheet for our assets. From there we will learn how to extract geometry from our texture in our first method, and how to UV our geometry on our texture in the second.
Game Assets in 3DS Max - Volume 1
00:01:24 Intro
00:23:44 Creating Brick Textures
00:05:27 Creating Stone Texture
00:16:13 Creating Wood Texture
00:01:54 Setting up our grid in Photoshop
00:19:30 Creating the Base for our Texture Sheet
00:12:41 Adding detail to our texture sheet
00:04:05 Setting up the Grid in 3DS Max ? Method One
00:11:42 Detaching Pieces from our Texture Sheet
00:21:57 Extruding our Pieces
00:07:30 Normal and Specular Maps
00:11:32 Exporting our Assets
00:06:59 Method Two: Texture Sheets
00:01:18 Setting up the Grid in 3DS Max ? Method Two
00:03:46 Base wall and Dimensions
00:02:11 Creating a Reference to a Game Character
00:36:18 Creating our First Wall from our Base Asset
00:16:46 Corner Walls
00:13:44 Windows, Doors and Conclusion
