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3DBuzz- Game Assets in 3ds Max

In our opening series, we will look at two different methods of creating modular game pieces. We will start by learning to create some of our own textures to build our texture library, and creating a single texture sheet for our assets. From there we will learn how to extract geometry from our texture in our first method, and how to UV our geometry on our texture in the second.

Game Assets in 3DS Max - Volume 1

00:01:24 Intro

00:23:44 Creating Brick Textures

00:05:27 Creating Stone Texture

00:16:13 Creating Wood Texture

00:01:54 Setting up our grid in Photoshop

00:19:30 Creating the Base for our Texture Sheet

00:12:41 Adding detail to our texture sheet

00:04:05 Setting up the Grid in 3DS Max ? Method One

00:11:42 Detaching Pieces from our Texture Sheet

00:21:57 Extruding our Pieces

00:07:30 Normal and Specular Maps

00:11:32 Exporting our Assets

00:06:59 Method Two: Texture Sheets

00:01:18 Setting up the Grid in 3DS Max ? Method Two

00:03:46 Base wall and Dimensions

00:02:11 Creating a Reference to a Game Character

00:36:18 Creating our First Wall from our Base Asset

00:16:46 Corner Walls

00:13:44 Windows, Doors and Conclusion

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