Unreal Engine v5.6 & v5.7 - Fluid Flux v3.0
Features:
- Real-time shallow water simulation – fluid data modifiers, wave generator, and extendable interface
- Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.
- Fluid Interaction – simple, cheap ripple solver moving with character, optimized to an absolute minimum
- Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
- Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats,
- Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
- Small, compact, and low memory footprint
- A tool for generating ultra-fast static meshes with flow maps baked into vertex color.
- Advanced fluid state management.
- Niagara fluid async readback system for sampling height and fluid flow in blueprints.
- Dynamic audio analyzer. The sound source is positioned based on fluid movement.
- Four example maps – beach, island, river, and baked static river
- Uses velocity-based fluid flow advection method for foam, caustics, and waves
- Water cross-section rendering
- Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology
- Infinite mesh grid rendering based on Niagara
- Watercolor presents advanced scattering settings and brush painter
- Underwater based on SLW material mode, working with a changeable time-of-day
- Unique underwater volumetric glass system


