Unreal Engine v5.6 & v5.7 - Fluid Flux v3.0

Features:

  • Real-time shallow water simulation – fluid data modifiers, wave generator, and extendable interface
  • Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.
  • Fluid Interaction – simple, cheap ripple solver moving with character, optimized to an absolute minimum
  • Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
  • Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats,
  • Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
  • Small, compact, and low memory footprint
  • A tool for generating ultra-fast static meshes with flow maps baked into vertex color.
  • Advanced fluid state management.
  • Niagara fluid async readback system for sampling height and fluid flow in blueprints.
  • Dynamic audio analyzer. The sound source is positioned based on fluid movement.
  • Four example maps – beach, island, river, and baked static river
  • Uses velocity-based fluid flow advection method for foam, caustics, and waves
  • Water cross-section rendering
  • Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology
  • Infinite mesh grid rendering based on Niagara
  • Watercolor presents advanced scattering settings and brush painter
  • Underwater based on SLW material mode, working with a changeable time-of-day
  • Unique underwater volumetric glass system

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