ArtFab

No public preview image is available.

Real-time 3d character animation with visual C++ (pdf)

Year: 2002

Author: Nik Lever

Publishing: Focal Press

ISBN: 0-240-51664-8

Lang: Eng

Format: PDF

Pages: 496

Who should read this book?

To get the best from this book, you need some experience with C and a reasonable knowledge of C++. It does not attempt to teach the basics of C/C++ programming. If you are new to programming then I recommend getting a good introduction to C++ programming, particularly Visual C++.

If you have ever looked at a PC or Playstation game with characters running and leaping through an exciting landscape and wondered how it was done, then you should read this book. You may be a hobby programmer, a student or a professional.

Hobby programmer

The book takes you on an exciting adventure. From the basics of 3D manipulation to morph objects and subdivision. On the way, you get Visual C++ project files to load and software that runs on the Windows desktop. You get a full-featured development environment for 3D character animation, so even if you find the maths and the code hard to follow, you can still create games to impress the kids. The game engine even has an ActiveX control that allows you to distribute your work on the Internet.

Student

The computer games industry has become an important employer, always looking for new talent. After reading this book you will be ready to create the sample programs that will get you that first job. You will be guided through the maths and the principal ideas involved in displaying.

Open in Telegram

Keep exploring

Open in Telegram