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Flipped Normals - Creating Creatures for Games - The Complete Masterclass
Master the Complete Creature Pipeline
We’ll cover the whole AAA creature pipeline together. You'll go from the first concept sculpt to game-ready retopology, baking in Marmoset Toolbag, texturing in Substance 3D Painter, and final shading and lighting in Unreal Engine 5.
By the end of the course, you’ll know how to take a creature from a blank scene all the way to a polished, AAA studio-ready portfolio piece.
