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Digital Tutors - Realistic Game Character Modeling in 3ds Max

Duration 6h 31m Project Files Included MP4

In this series of tutorials we'll learn how to model a realistic female game character. We'll start out by preparing our high poly model in ZBrush in order to import it into 3ds Max. Then we'll begin retopologizing the head and face.

Here we'll discuss the importance of edge loops in the face to allow for proper deformation in facial animations. After that, we'll move into modeling the clothing of our character and discuss how to speed up our production time using custom menus. Then we'll finish up the training by learning how to properly clean up our model to get ready for the next steps in production.So by the end of this tutorial, you will not only have a fantastic female hero, but you'll have all the knowledge you need to create any game character for your next game project.

  1. Introduction and project overview

  2. Preparing the high poly mesh

  3. Reducing the polygon count

  4. Exporting the high poly mesh to 3ds Max

  5. Retopologizing the eye and mouth

  6. Blocking in the major forms of the head

  7. Blocking in the major edge loops of the face

  8. Creating a custom quad menu

  9. Filling in the face

  10. Filling in the back of the head

  11. Modeling the ear

  12. Attaching the ear to the head

  13. Closing in the eyes and nose holes

  14. Modeling the lips

  15. Modeling the interior of the mouth

  16. Creating eye lashes

  17. Remeshing the hood using Zbrush

  18. Integrating the hood and the shirt

  19. Blocking in the major forms of the coat

  20. Filling in the front shoulder of the coat

  21. Filling in the back of the coat

  22. Finishing the body of the coat

  23. Modeling the sleeves of the coat

  24. Finishing the sleeves of the coat

  25. Finishing the coat

  26. Modeling the pants

  27. Finishing the pants

  28. Modeling the fingers of the hand

  29. Modeling the thumb

  30. Connecting the fingers together

  31. Finishing the hands

  32. Modeling the boots

  33. Finishing the boots

  34. Cleaning up the model

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