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Digital Tutors - Realistic Game Character Modeling in 3ds Max
Duration 6h 31m Project Files Included MP4
In this series of tutorials we'll learn how to model a realistic female game character. We'll start out by preparing our high poly model in ZBrush in order to import it into 3ds Max. Then we'll begin retopologizing the head and face.
Here we'll discuss the importance of edge loops in the face to allow for proper deformation in facial animations. After that, we'll move into modeling the clothing of our character and discuss how to speed up our production time using custom menus. Then we'll finish up the training by learning how to properly clean up our model to get ready for the next steps in production.So by the end of this tutorial, you will not only have a fantastic female hero, but you'll have all the knowledge you need to create any game character for your next game project.
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Introduction and project overview
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Preparing the high poly mesh
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Reducing the polygon count
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Exporting the high poly mesh to 3ds Max
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Retopologizing the eye and mouth
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Blocking in the major forms of the head
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Blocking in the major edge loops of the face
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Creating a custom quad menu
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Filling in the face
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Filling in the back of the head
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Modeling the ear
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Attaching the ear to the head
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Closing in the eyes and nose holes
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Modeling the lips
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Modeling the interior of the mouth
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Creating eye lashes
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Remeshing the hood using Zbrush
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Integrating the hood and the shirt
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Blocking in the major forms of the coat
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Filling in the front shoulder of the coat
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Filling in the back of the coat
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Finishing the body of the coat
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Modeling the sleeves of the coat
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Finishing the sleeves of the coat
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Finishing the coat
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Modeling the pants
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Finishing the pants
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Modeling the fingers of the hand
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Modeling the thumb
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Connecting the fingers together
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Finishing the hands
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Modeling the boots
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Finishing the boots
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Cleaning up the model

