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Rebelway - Advanced Lighting in Houdini (Week 7-10 Update)

This course is an advanced, production-oriented lighting and look-development program inside Solaris/Karma, built around taking a full CG shot from assets → layout → FX → lighting → rendering → compositing.

Unlike a general Houdini course, this one focuses specifically on lighting, lookdev, scene assembly, and rendering workflows using the latest industry standards (Solaris/LOPs, Karma CPU, ACES, USD).

WEEK 7 | FX PREP

Setting FX for environment atmospheric, ocean and cars

WEEK 8 | LIGHTING SHOT

Basic light sources / blockers, Fog setup, Light linkers for optimization, RGS for optimization, “LPE Rename” HDA for combining light sources

WEEK 9 | RENDERING

Render vars, Render products and combining render vars, “Split Per LPE Emission” HDA for exporting Per LPE Emission, Preparing Beauty, Preparing Utility, Render settings (incl. deeps, denoise limits etc)

WEEK 10 | COMPOSITNG

Compositing In Nuke

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