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Digital Tutors - Modeling and Rigging a Hydraulic Crane in 3ds Max

Duration 6h 40m Level Advanced Project Files Included 15 FPS MP43.2GB

In this series of tutorials we will learn how to create a mechanical rig for 3D visualizations in 3ds Max.

We will begin from the concept of the crane, explaining the different parts and how a crane works.

Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined. Finally, we will test out our rig with an animation and render it as a preview.

  1. Introduction and project overview 01:11

  2. Presentation of the crane 03:27

  3. Creating a concept rig for the hydraulic cylinder 06:28

  4. Continuing to create our concept 05:06

  5. Setting up the reference file 03:52

  6. Starting to create the tower crane 04:47

  7. Creating the small prop for the tower crane 06:50

  8. Finishing the small prop for the tower crane 04:08

  9. Starting to create the boom crane 12:37

  10. Modeling the boom crane 11:07

  11. Bridging faces in the boom crane 10:57

  12. Adding details to the boom crane 13:19

  13. Adding extra pieces to the boom crane 10:36

  14. Finishing the boom crane 09:31

  15. Starting modeling the jib crane 10:35

  16. Continuing to modeling the jib crane 11:04

  17. Finishing the jib crane 10:46

  18. Modeling the jib crane extension 10:35

  19. Finishing the jib crane extension 12:49

  20. Modeling the main hook 11:00

  21. Modeling the hook part of the main hook 11:01

  22. Finishing and detail the main hook 10:06

  23. Rigging of the hydraulic cylinder 13:30

  24. Importing the crane parts and assembling the crane 10:49

  25. Starting adding details onto the assembly 10:54

  26. Adding more details to our assembly 12:03

  27. Adding sheaves for the crane 10:42

  28. Starting to create the hand rails of the boom crane 12:04

  29. Finishing the hand rails on the boom crane 11:56

  30. Using the shape of the object to create hand rails 11:00

  31. Importing the hydraulic cylinder 12:47

  32. Texturing the knuckle boom crane 13:01

  33. Creating the crane wires for the crane 11:49

  34. Creating the wires for the knuckle boom crane 11:25

  35. Creating extension wires 10:36

  36. Bounding the controller for the wires 11:16

  37. Finishing creating the controllers and constraints 10:51

  38. Adding limitations to the knuckle boom crane 13:20

  39. Adding extra features to the knuckle boom crane 11:36

  40. Finalizing and compositing our project 09:17

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