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ProSequencer v1.3 for Max 2013-14

ProSequencer v1.3 for Max 2013-14

If you?re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.

Main features:

Sequence camera shots and/or Statesets.

Adds a ?Timeline Navigation Bar? comparable to the one found in After Effects.

Easy preview and render functions, quickly create previews and setup renders from a clip?s context menu.

Token based render/preview system.

Does not get in your way when you are not using it, collapses to only show the time navigation bar.

Automatically set the camera?s wireframe color to indicate if a camera?s track is selected or if camera is active.

MaxScript access to the sequence data for integrating into existing pipelines and render managers.

Sequence data is saved in the max file itself in a non disruptive way. This means the scene will just open fine even when the sequencer is not present on the system.

v1.3 - 31-01-2014

added: 'ctrl-click' on track to set current viewport to track's camera

added: 'Auto setup from camera selection'. Replaces all tracks with selected cameras. The camera's first/last keys are used as in/outPoints for the track. This allows for a quick setup or quickly working with different camera subsets.

added: Sets the scene's 'setSaveRequired' flag when edit is altered.

added: Undocking ability, ProSequencer can now be resized when floated.

added: Auto aligns sequencer's width on load/init

added: Ability to re-order tracks. Move tracks up and down by dragging the empty (non-clip) track area.

added: Snapping. Hold shift while manipulation a clip and it will snap to various things. Only enabled when the timeline's key-width is less then 8 pixels.

changed: Shift-drag has become Alt-drag to move a clip including camera's keys. So snapping uses same shift key as AEF.

added: 'Options' in the track's context menu.

added: Option to Jump gaps on playback. Enable this to skip parts of the timeline that have no active track in the sequencer.

added: Option to enable a simple weekly update checker.

added: Option to enable/disable the autostart feature.

added: Option to ignore StateSets switching.

added: Macroscript to toggle ProSequencer on/off.

added: A '#' sign on the track indicates a StateSet is linked to it.

added: Ability to scrub by dragging the red line. Shift drag to make it snap.

added: Linking a new camera sets initial track range based on camera's first/last keys.

fixed: Lots of small improvements and details.

fixed: 'Link selected camera' is now available when both camera and target are selected. (In addition to selected camera only)

fixed: Issues when deleting xRef'ed cameras.

fixed: 'get camera from viewport' bug.

fixed: A few navigation bar / animation range imperfections.

fixed: Rendering wrong camera when maximized viewport is not the render-viewport.

fixed: More reliably link with StateSets.

fixed: No more jittery track position when altering in/out points due to pixel rounding error.

Dev decided to Blacklist some serial numbers and, if you were using one of them, you will get treated to a blast of Rick Astley.

This torrent includes the original installer and a few new serial numbers.

20,000 to be exact.

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