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Digital Tutors - Quick Start to Rigging in Maya: Volume 5
Duration 40m 2s
Difficulty Level Beginner
Project Files Included
Software used
Autodesk Maya 2014
What you will learn
Welcome to volume 5 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in volume 4. We'll start by learning how to clean up and bake character animations, in order to lighten our files. We'll then learn how create corrective targets to refine skin deformations. We'll even learn about geometry caching, and how it can be used to optimize our scenes even further, to make it easier for other artists that will work with our files.
These courses are designed to be taken in sequence so we really encourage you to start with volume 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
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Introduction and project overview 01:06
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Cleaning up the animation 09:39
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Baking the animation to the skeleton 06:43
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Corrective shapes 09:10
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Caching an animated character 06:07
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Volume 5 assignment 07:17

