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Gnomon - Creature Head Modeling - Polygon Modeling Techniques (Sean Mills)

In this polygon modeling DVD, Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes. Sean introduces you to the principles of creating hi-res poly models by modeling the head of an intricately detailed 4-eyed creature, based on a maquette (sculpted by Neville Page). Utlilizing Subdivision surfaces, he shows how to sculpt your model with real-time feedback on the hi-res surface. Learn to create an intelligent edgeflow around your model's primary forms, one of the more complicated tasks associated with poly modeling. Finishing the process, Sean shows you how to return those changes to a low-res cage, for further modification.

Chapters:

Intro: Byron's Website

Establishing Images Planes from Digital Photos

Scene Setup / Initial Primitives

Sculpting with Subdivision Surfaces

Refining Basic Shapes

Secondary Forms / Extract / Separate

Refining Secondary Forms

Basic Detailing / Combining New Geometry

Secondary Object Placement: Teeth

Roof of Mouth / Filling Holes

Interior Mouth Refinement

Smooth Skinning for Modeling

Finishing Touches / Conclusion

Topics covered:

Image Plane Preparation

Split Polygon ToolExtrude

Cut Faces

Merge Vertex

Byron's Poly Tools

Subdivision Surfaces

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