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Lynda - Character Rigging in 3ds Max with George Maestri

3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions.

Topics include:

Setting up layers

Drawing and positioning bones in the skeleton

Rigging foot controls

Creating hip and spine controls

Setting up IK and FK skeleton controls

Wiring the IK/FK switch

Rigging hands

Skinning characters

Setting up single- and multiple-axis face controls

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