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Unity AI Programming Essentials 2014
Chapter 1: Pathfinding
Chapter 2: Patrolling
Chapter 3: Behavior Trees
Chapter 4: Crowd Chaos
Chapter 5: Crowd Control
Chapter 6: Sensors and Activities
Chapter 7: Adaptation
Chapter 8: Attacking
Chapter 9: Driving
Chapter 10: Animation and AI
Chapter 11: Advanced NavMesh Generation


