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Lynda - Primitive and Spline Modeling in CINEMA 4D with Donovan Keith

Lynda - Primitive and Spline Modeling in CINEMA 4D

The primitive and spline modeling tools are universal across all levels of CINEMA 4D (including C4D Lite) and they're some of the best ways to model mechanical objects and other complex objects made of simpler parts. In this course, Donovan Keith shows you how to take a reference photograph and create a model from its shapes and pieces. You'll learn to prep your primitive components and move them into position with the snapping tools. Then you'll deform and combine shapes, duplicating and reusing elements to increase your efficiency, and create a more consistent model. Last, you'll work with splines?extruding objects to give them depth, creating models around an axis with lathes, and stretching surfaces over splines with lofts.

Topics include:

Modeling what you see

Grouping objects into components

Aligning and spacing objects with the Arrange tool

Modifying basic shapes with deformers

Creating live copies with the Instance object

Understanding spline types

Collecting reference material

Working with splines

Creating a simple extrusion

Creating sweeps, lathes, and lofts

Subjects: 3D + Animation Modeling Product Design Projects

Software: CINEMA 4D

Author: Donovan Keith

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