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Lynda - Primitive and Spline Modeling in CINEMA 4D with Donovan Keith
Lynda - Primitive and Spline Modeling in CINEMA 4D
The primitive and spline modeling tools are universal across all levels of CINEMA 4D (including C4D Lite) and they're some of the best ways to model mechanical objects and other complex objects made of simpler parts. In this course, Donovan Keith shows you how to take a reference photograph and create a model from its shapes and pieces. You'll learn to prep your primitive components and move them into position with the snapping tools. Then you'll deform and combine shapes, duplicating and reusing elements to increase your efficiency, and create a more consistent model. Last, you'll work with splines?extruding objects to give them depth, creating models around an axis with lathes, and stretching surfaces over splines with lofts.
Topics include:
Modeling what you see
Grouping objects into components
Aligning and spacing objects with the Arrange tool
Modifying basic shapes with deformers
Creating live copies with the Instance object
Understanding spline types
Collecting reference material
Working with splines
Creating a simple extrusion
Creating sweeps, lathes, and lofts
Subjects: 3D + Animation Modeling Product Design Projects
Software: CINEMA 4D
Author: Donovan Keith

