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Digital Tutors - Introduction to Modeling in Softimage

Duration 3h 25m

Difficulty Level Beginner

Project Files Included

Software used

Softimage 2014

What you will learn

In this Softimage tutorial we'll cover the basics of constructing models in Softimage 2014.

We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We?ll also take a look at several modeling tools, including polygonal tools like extruding and splitting edges for adding resolution, and Surface tools like loft and revolution to create smooth surfaces.

We?ll take a look at using a smoothing workflow and use deformers to help shape our models. We're not going to talk about all of Softimage?s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you?ll be able to create your own modeling solutions and really come up with a workflow that?s comfortable to you.

Partner

Tutor

Justin Marshall

  1. Introduction and project overview 01:14

  2. Introduction to polygons 08:08

  3. Introduction to surfaces 07:36

  4. Smoothing workflows 06:49

  5. Hierarchy and workflow concepts 06:23

  6. Project Overview 02:59

  7. Setting up rotoscopes 05:13

  8. Building the car body 12:24

  9. Detailing the body 07:29

  10. Building the tire with curves 04:58

  11. Constructing the wheel from multiple pieces 08:52

  12. Modeling the screw head 04:01

  13. Completing the wheel 05:30

  14. Adding the knobby tire tread 09:18

  15. Building the springs 08:30

  16. Modeling the car frame 06:36

  17. Building the battery box 06:07

  18. Modeling the spring connectors 06:10

  19. Connecting the wheels and springs 06:22

  20. Modeling the spoiler 07:02

  21. Connecting the spoiler to the frame 05:07

  22. Modeling the bumper 04:58

  23. Adding the top cover 07:49

  24. Adding the antenna 04:45

  25. Blocking in the remote control 05:14

  26. Modeling the controls 06:17

  27. Creating the surface detail 06:09

  28. Adding the switch 05:19

  29. Deforming the remote 03:59

  30. Adding the axles 03:25

  31. Cleaning up the scene 03:59

  32. Adding simple materials 07:54

  33. Applying texture maps 09:16

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