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Subsurface Scattering Shader Unity 3D
Subsurface Scattering Shader
By Davit Naskidashvili
Many organic and some inorganic skins are not totally opaque right at the surface, so light does not just bounce off the top surface. Instead, some light also penetrates the skin surface, and scatters around inside, taking on the color of the insides and emerging back out to blend with the surface reflection. Tomatoes, fruits, wax, gels (like honey or gelatin) and so on all have subsurface scattering (SSS), and photo-realism really cannot be achieved without it.
Does not require Unity Pro.