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Real World Terrain - Unity 3D
Real World Terrain - Unity 3D
The component is designed for the automatic creation of Unity Terrains, on the real elevation data of the globe. Use high precision data SRTM v4.1 accuracy of 3 arcseconds (90 meters), and a relative error of less than height of 6 meters. For each terrains created detailed texture, which you can see roads, rivers, houses.
You will have access almost the entire globe (latitude 60 to -60). Enough to indicate the position and choose the quality settings.
Together with the component comes with a tool that allows you to select the desired area right on Google Maps.
The component can automatically generate a skeleton of the building, walls, rivers, trees and grass, using data ?Open Street Map?.
Creating a gaming landscape has never been easier.
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