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Bitmap 2 Material v3.0.2 - for Unity 4 & 5
Bitmap2Material 3 allows you to create a PBR Material from a single diffuse.
Bitmap2Material 3 for Unity contains 4 substance filters:
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Bitmap2Material_3.sbsar: this filter can be used within Unity and any other Substance integration to create a full PBR material
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Bitmap2Material_3_Unity.sbsar: this filter is optimized for the Unity 5 beta
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Bitmap2Material_2.sbsar: this filter should be used if you wish to create non-PBR materials
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Bitmap2Material_2_RealTimeMobile_Trial : this filter should be used if you wish to create non-PBR materials for mobile
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